Sunday, 24 January 2010
Thursday, 14 January 2010
White Dwarf 183
Wednesday, 13 January 2010
It has this extra command unit on the side. I haven't seen these anywhere else, but if I'm wrong please correct me.
Also a battle-hardened Basilisk:
Needs a bit of a clean up, and I think I'll add some sandbags on the sides when I get some more green stuff
Friday, 8 January 2010
I was worried that a white colour scheme wouldn't have much contrast, however, I'm pretty damn happy with how these guys turned out. My general painting formula was:
Primer: Skull White
Basecoat: Astronomican Grey
Wash: Badab Black
Layer 1: 1:1 Astronomican Grey/Skull White
Layer 2: 1:2 Astronomican Grey/Skull White
Layer 3: Thinned Skull White
Layer 4: Thinned Skull White
Extreme Highlights: Skull White
I also tried a couple of different techniques for the bases. The flamer has the GW snow baser on it. I personally don't like this... It has a very fluffy (not 'fluffy') look to it, not the right type of snow for me. I also experimented with bicarbonate with PVA for the Troopers base, this is closer to what I want. I might take some advise from Müller's Minatures from Valhall.
Since it has been snowing pretty heavily I couldn't resist taking some photos of these miniatures in the snow. Have a look:
Thursday, 7 January 2010
Vahallan Basilisk #1
Wednesday, 6 January 2010
- 4-6" of Green Stuff
- Modelling knife/ Stanley Knife
- Pot of water to make sure your fingers/work surface don't get stuck to the green stuff
- Sieve/ Strainer/ Metal Gauze/ Netting
Step 1: Grab your green stuff and mix it together until you can no longer see and yellow or blue streaks.
Roll your green stuff into a long thin cylinder about 8" in length and 1/4 - 1/2" in diameter.
Step 3: Grab your knife and cut the green stuff into 1/2" chunks:
Using the knife score a line into the edges of the bags.
Grab your sieve
Press the gauze gently into the top of all the sand bags. This gives them a nice material texture. The finer the netting of the gauze the more realistic it will look.
The Final Result:
Looks half decent and doesn't cost a lot. Use them on bases, heavy weapon emplacements, defence lines or anywhere else!
Valhallan Voxcaster with Bandolier
They are the Militia winter head sprues: 20 heads for £4. I plan to use these heads on Cadian bodies for veterans, and for my command squad.
I also bought some Catachan commlinks to make some cheap voxcasters (£7 a piece for a Valhallan voxcaster). I got them off a quality guy on eBay that I've bough off before who mainly sells bitz: miniaturmen07. Check him out if you need a few bitz 'n' bobs.
Tuesday, 5 January 2010
Look what came today:An Imperial Guard Basilisk Battery boxset from a couple of years ago (now oop) that I found on eBay. It's just the same as 3 normal Basilisks but has an extra sprue with 'command' extras on; basically its an aquilla shaped targeting computer that goes on the side of one of the Basilisks.
Also another great buy:This came from a guy on eBay who had an old shop, with these beauties in. They must be at least 10 years old, because of some of the OOP stuff in this lot. £150 got me:
HQ 1 x Captain Chenkov.
HQ 2x Lieutenants.
HQ 1x Primaris Psyker.
HQ 2x Commissars.
HQ 4x Special weapons including three comms troopers
Troops 4x Tactical squads.
Troops 2x blisters with troopers and sergeant.
Heavy 4x Heavy weapons, including 3x heavy bolter and 1 lascannon.
So putting this with the rest of my stuff this makes:
Primaris Psyker x1
Heavy Bolter x3
This should be a good start in an awesome army. I think I'll unpack it all and get a look at the challenge I've made for myself.
Sunday, 3 January 2010
Company Command Squad (105 Pts)
-Master of Ordnance
Infantry Platoon 1
Platoon Command Squad (90 Pts)
Infantry Squad 1 (70 Pts)
Infantry Squad 2 (65 Pts)
Infantry Squad 3 (65 Pts)
Special Weapons Squad 1 (50 Pts)
-Grenade Launcher x3
Infantry Platoon 2
Platoon Command Squad (35 Pts)
Infantry Squad 1 (60 Pts)
Infantry Squad 2 (80 Pts)
Conscript Squad 1 (263 Pts)
-Send in the Next Wave
-27 More Conscripts
Heavy Weapons Squad 1 (75 Pts)
-Heavy Bolter x3
Heavy Weapons Squad 2 (105 Pts)
Heavy Weapons Squad 3 (60 Pts)
Ordinance Battery (375 Pts)
Total: 1498 Pts
So the tactics are pretty simple with this army; stay still and bomb the enemy to dust.
The CCS will have to stay still so I can use the Master of Ordnance, so they find some cover and start issuing orders.
Platoon 2 is the cover for both the artillery and Platoon 1. Looking at it now I might have gone overboard with the Conscripts, but they will make excellent meatsheilds for the basilisks and mortars. Also whilst Chenkov is still alive they will carry on rocking it with Send in the Next Wave. Basically they will all stay stationary in a defensive formation: The Mortars and Bolters mopping up any infantry that weren't taken out by the Basilisks, whilst the Lascannons take on any Heavy Support that might be kicking around.
Platoon 1 will capture objectives and can act as an axillary meatsheild. They can also draw fire away from the artillery and occupy anything that might want to hit the Basilisks/Weapon Teams with a sword/powerfist.
So the highlight of the army is the artillery: 4 Earthshakers (3 from the Basilisks and 1 from Mr. Ordnance). Should bring the pain to most infantry. Hopefully with 1500pts there should also be some good scattering effects if they miss.
Obviously this will be great against horde armies, with downfalls against mechanised armies; especially armies with two or three Landraiders in. Anything with armour value 14 could be a problem. Also deep striking Termies and Dreads could cause issues. But hey, its a fun army and I'll see how it plays!